Текст песни
@name keypad
@inputs E:wirelink
@outputs
@persist [Targ Player]:entity A Pass:string IncPass:string Fclk Sclk F
@trigger
interval(50)
#F++
if(first()){
E:egpClear()
Pass="258"
F=0
E:egpBox(10,vec2(256,256),vec2(512,512))
E:egpBoxOutline(11,vec2(256,256),vec2(220,320))
E:egpBoxOutline(12,vec2(256,265),vec2(220,223))
E:egpBoxOutline(14,vec2(256,125),vec2(210,50))
E:egpRoundedBoxOutline(13,vec2(256,395),vec2(150,30))
E:egpText(15,"Password",vec2(156,102))
E:egpSize(15,40)
E:egpFont(14,"Arial")
E:egpCircle(16,vec2(196,395),vec2(14,14))
E:egpMaterial(10,"console/background01_widescreen")
E:egpColor(10,vec(100,100,100))
for (I=1,3){
for (J=1,3){
F++
E:egpBox(F,vec2(J*80+100,I*80+100),vec2(44,44))
}}
for(I=1,9){
E:egpMaterial(I,"gui/silkicons/star")
}}
for (I=1,numPlayers()) {
Player = players()[I,entity]
DistW = entity():pos():distance(Player:pos())
if (DistW < 80) {
if (Player:pos():distance(entity():pos())<Targ:pos():distance(entity():pos())) {
Targ = Player
}}}
if (entity():pos():distance(Targ:pos())>80) {Targ = noentity()}
if (changed(Targ:keyUse())&Targ:keyUse()) {
CurPos = E:egpCursor(Targ)
for(I=1,9){
CPos1 = E:egpPos(I) - E:egpSize(I)/2
CPos2 = E:egpPos(I) + E:egpSize(I)/2
if(inrange(CurPos,CPos1,CPos2)){
IncPass+=I:toString()
E:egpSetText(15,IncPass)
setName(A:toString()+" "+IncPass)
}}}
if(Targ:keyUse()){
CurPos = E:egpCursor(Targ)
Slider1 = E:egpPos(16) - E:egpSize(16)/2
Slider2 = E:egpPos(16) + E:egpSize(16)/2
if(inrange(CurPos,Slider1,Slider2)){
E:egpPos(16,vec2(CurPos:x(),395))
}}else{E:egpPos(16,vec2(196,395))}
if(E:egpPos(16):x()<196){E:egpPos(16,vec2(196,395))}
if(E:egpPos(16):x()>316){E:egpPos(16,vec2(316,395))}
Перевод песни
@ имя клавиатуры
@ входы E: проводное соединение
@ выходы
@persist [Targ Player]: объект A Pass: строка IncPass: строка Fclk Sclk F
@триггер
интервал (50)
# F ++
if (first ()) {
E: egpClear ()
Pass = "258"
F = 0
E: egpBox (10, vec2 (256,256), vec2 (512,512))
E: egpBoxOutline (11, vec2 (256,256), vec2 (220,320))
E: egpBoxOutline (12, vec2 (256,265), vec2 (220,223))
E: egpBoxOutline (14, vec2 (256,125), vec2 (210,50))
E: egpRoundedBoxOutline (13, vec2 (256,395), vec2 (150,30))
E: egpText (15, «Пароль», vec2 (156,102))
E: egpSize (15,40)
E: egpFont (14, "Arial")
E: egpCircle (16, vec2 (196,395), vec2 (14,14))
E: egpMaterial (10, "console / background01_widescreen")
E: egpColor (10, vec (100,100,100))
для (I = 1,3) {
для (J = 1,3) {
F ++
E: egpBox (F, vec2 (J * 80 + 100, I * 80 + 100), vec2 (44,44))
}}
для (I = 1,9) {
E: egpMaterial (I, "gui / silkicons / star")
}}
for (I = 1, numPlayers ()) {
Player = player () [I, entity]
DistW = entity (): pos (): distance (Player: pos ())
if (DistW <80) {
if (Player: pos (): distance (entity (): pos ())
Targ = Игрок
}}}
if (entity (): pos (): distance (Targ: pos ())> 80) {Targ = noentity ()}
if (изменено (Targ: keyUse ()) & Targ: keyUse ()) {
CurPos = E: egpCursor (Targ)
для (I = 1,9) {
CPos1 = E: egpPos (I) - E: egpSize (I) / 2
CPos2 = E: egpPos (I) + E: egpSize (I) / 2
if (inrange (CurPos, CPos1, CPos2)) {
IncPass + = I: toString ()
E: egpSetText (15, IncPass)
setName (A: toString () + "" + IncPass)
}}}
if (Targ: keyUse ()) {
CurPos = E: egpCursor (Targ)
Slider1 = E: egpPos (16) - E: egpSize (16) / 2
Slider2 = E: egpPos (16) + E: egpSize (16) / 2
if (inrange (CurPos, Slider1, Slider2)) {
E: egpPos (16, vec2 (CurPos: x (), 395))
}} else {E: egpPos (16, vec2 (196,395))}
if (E: egpPos (16): x () <196) {E: egpPos (16, vec2 (196,395))}
if (E: egpPos (16): x ()> 316) {E: egpPos (16, vec2 (316,395))}